Experience

Software Engineering Intern
Chess.com
May 2025 - Aug. 2025
  • Developed 20+ analysis types within a distributed game analysis engine that classified players’ strengths and weaknesses using chess engine evaluations.
  • Engineered Lua-based chess bots with fine-tuned weights for probabilistic decision-making, increasing player vs. bot satisfaction by 40%.
  • Boosted daily game review usage by creating an extensible analysis system with customizable, coach-like feedback integrated with Google Sheets.
  • Extended internal Python scripts to document analysis type changes and support multiple data formats.
PythonLuaGoogle Sheets APIDistributed SystemsData Pipelines
Software Engineering Intern
State Farm
May 2024 - Aug. 2024
  • Refactored a back-end insurance quoting API written in Gosu to follow SOLID principles, reducing technical debt and improving maintainability.
  • Fixed 12 React front-end components and redesigned them for UX compliance, improving agent workflow efficiency.
  • Implemented unit tests with Mockito to increase coverage by 20% and reduce production defect rates.
GosuReactJavaMockitoAPI Design
Founder & Lead Developer
Entropy Client
Jan. 2019 - Present
  • Created advanced Minecraft modding software used by 70k+ users, generating enough gross profit to cover my college tuition.
  • Developed and deployed a responsive website using Bootstrap, PHP, and MySQL on AWS EC2.
  • Implemented C++ DLL injection with JNI for in-game features and designed an OpenGL GUI for customization.
  • Led a 6-person team, building a custom ticketing system for customer support and issue resolution.
C++JavaPHPMySQLBootstrapAWS EC2OpenGL